Использование
Места расположений
Shader "Custom/Shader1" { [Properties] CGINCLUDE #include "Name.cginc" SubShader { ENDCG CGPROGRAM #include "Name.cginc" ENDCG } [Fallback] }
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Использование
Места расположений
Shader "Custom/Shader1" { [Properties] CGINCLUDE #include "Name.cginc" SubShader { ENDCG CGPROGRAM #include "Name.cginc" ENDCG } [Fallback] }