Использование
Места расположений
Shader "Custom/Shader1"
{
[Properties]
CGINCLUDE
#include "Name.cginc"
SubShader
{
ENDCG
CGPROGRAM
#include "Name.cginc"
ENDCG
}
[Fallback]
}
\n\n
Использование
Места расположений
Shader "Custom/Shader1"
{
[Properties]
CGINCLUDE
#include "Name.cginc"
SubShader
{
ENDCG
CGPROGRAM
#include "Name.cginc"
ENDCG
}
[Fallback]
}