Геометрический шейдер [maxvertexcount(3)] void geo(triangle float4 IN[3]:SV_POSITION, inout TriangleStream<geometryOutput> triStream) { код }
Properties
_MainTex ("Albedo (RGB)", 2D) = "white" {}
x1("d", int) = 1
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Геометрический шейдер [maxvertexcount(3)] void geo(triangle float4 IN[3]:SV_POSITION, inout TriangleStream<geometryOutput> triStream) { код }
_MainTex ("Albedo (RGB)", 2D) = "white" {}
x1("d", int) = 1