// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "MyDataAsset.generated.h"
/**
*
*/
UCLASS(BlueprintType)
class MYPROJECT3_API UMyDataAsset : public UDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<FVector> ArrayOfVector;
};
- макросы для UPROPERTY по доступу EditAnywhere, BlueprintReadWrite для массива векторов TArray<FVector> с заданным именем ArrayOfVector